• Alan Kwan: Alien Abduction Simulator, 2014

    Alan Kwan

    Alien Abduction Simulator | 2013

    Alien Abduction Simulator creates a full-body and first-person cinematic experience with virtual reality headset and muscle stimulation system. Consisting of a 7-minute short story about alien abduction, this installation allows viewers to be immersed into the character’s body, and to experience what he sees, hears, and feels.

    Comissioned by & Exhibited at “This Slow ‧ That Fast: Animamix Biennale 2013-14”

    Primary sensory cross-modalities: PROPRIOCEPTION, TOUCH, VISION, AUDIO

  • Alan Kwan: Bad Trip, 2011

    Alan Kwan

    Bad Trip: Navigate My Mind | 2011

    Bad Trip is a videogame installation and an immersive virtual reality installation that enables people to navigate the artist’s mind using a game controller.

    Since November 2011, every moment of his life has been logged by a video camera that mounts on his eyeglasses, producing an expanding database of digitalized visual memories. “Using custom virtual reality software, I design a virtual mindscape where people can navigate and experience my memories and dreams. The mindscape grows continually as fresh memories and dreams come in.”

    Music: Vertigo by Robert Rich
    Software: Quest 3D, 3ds Max, Esri CityEngine

    Primary sensory cross-modalities: VISION, AUDIO, TOUCH, KINESTHETICS

  • Foto: Birgit & Peter Kainz

    Alan Kwan

    The Flying Umbrella Project | 2016

    The performance consists of two robotic flying creatures in the form of umbrellas mating in the air. Created with customized flying machines, control algorithms, and animatronics, these umbrella robots kiss, embrace, caress, and copulate with each other in the air. At the same time, specific sound frequencies are generated digitally from these body motions and intimate contacts, allowing audiences to not only see but also hear the sensuality and lust of these artificial life organisms. The performance therefore explores the idea of robot pornography, and also investigates the use of flying robots in creating motion-sound cross-modal perceptual experiences for artistic aerial performance.
    (Text: Alan Kwan)

    Artist: Alan Kwan
    Artistic & Engineering Advisor: Bjorn Sparrman
    Engineering Advisor: Roger Wang
    Sound Designer: Jose Alejandro Rivera

    Commissioned by DIGITAL SYNESTHESIA

    Primary cross-sensory modalities: KINESTHETICS, TOUCH, AUDIO