Alien Abduction Simulator | 2013
Alien Abduction Simulator creates a full-body and first-person cinematic experience with virtual reality headset and muscle stimulation system. Consisting of a 7-minute short story about alien abduction, this installation allows viewers to be immersed into the character’s body, and to experience what he sees, hears, and feels.
Comissioned by & Exhibited at “This Slow ‧ That Fast: Animamix Biennale 2013-14”
Primary sensory cross-modalities: PROPRIOCEPTION, TOUCH, VISION, AUDIO
Bad Trip: Navigate My Mind | 2011
Bad Trip is a videogame installation and an immersive virtual reality installation that enables people to navigate the artist’s mind using a game controller.
Since November 2011, every moment of his life has been logged by a video camera that mounts on his eyeglasses, producing an expanding database of digitalized visual memories. “Using custom virtual reality software, I design a virtual mindscape where people can navigate and experience my memories and dreams. The mindscape grows continually as fresh memories and dreams come in.”
Music: Vertigo by Robert Rich
Software: Quest 3D, 3ds Max, Esri CityEngine
Primary sensory cross-modalities: VISION, AUDIO, TOUCH, KINESTHETICS
The Flying Umbrella Project | 2016
The performance consists of two robotic flying creatures in the form of umbrellas mating in the air. Created with customized flying machines, control algorithms, and animatronics, these umbrella robots kiss, embrace, caress, and copulate with each other in the air. At the same time, specific sound frequencies are generated digitally from these body motions and intimate contacts, allowing audiences to not only see but also hear the sensuality and lust of these artificial life organisms. The performance therefore explores the idea of robot pornography, and also investigates the use of flying robots in creating motion-sound cross-modal perceptual experiences for artistic aerial performance.
(Text: Alan Kwan)
Artist: Alan Kwan
Artistic & Engineering Advisor: Bjorn Sparrman
Engineering Advisor: Roger Wang
Sound Designer: Jose Alejandro Rivera
Commissioned by DIGITAL SYNESTHESIA
Primary cross-sensory modalities: KINESTHETICS, TOUCH, AUDIO